This page was last updated: November 14, 2011
glman is a program for learning GLSL shaders without the intensive boilerplate required in a full C/C++ program. Click here to get the program, documentation, sample shaders, etc.
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Bailey and Cunningham,
Graphics Shaders: Theory and Practice,
AK Peters, November 2011.
Click here to get information that goes with the book, including sample code and errata. |
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Bailey and Cunningham,
Graphics Shaders: Theory and Practice,
AK Peters, 2009.
Click here to get information that goes with the book, including sample code and errata. |
| SketchUp | Here |
| Game Maker | Here |
| OpenDX | Here |
If you have comments or suggestions on this site, please contact:
Mike Bailey
Computer Science
Oregon State University
2117 Kelley Engineering Center
Corvallis, OR, USA 97331-5501
+1.541.737.2542
mjb@cs.oregonstate.edu